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Power Surfacing

  • Do you struggle to create freeform/organic shapes with SolidWorks®?
  • Do you avoid making changes to surface features because the resulting solid body will not rebuild correctly without a lot of time-consuming rework?
  • Do you have difficulty creating aesthetically pleasing "Class A" surfaces with tangent and curvature continuity?
  • Are you forced to utilize software other than SolidWorks® for Industrial Design part of your product design?
  • Do you need to import polygonal objects created outside of SolidWorks®?


We have an answer that may work for you! Power Surfacing is a revolutionary SolidWorks® plugin product that will fundamentally change the way that engineers and designers design parts in SolidWorks®. Power Surfacing makes it easy and fun to design complex, freeform, aesthetically pleasing "Class A" surfaces in SolidWorks®. No longer will you have to fight with patching a set of trimmed surfaces together to form complex curved shapes; manipulating Power Surfacing parts is as simple as modeling with clay. You will have so much fun designing with Power Surfacing that you won't want to stop. With the release of Version 2.0 we have added parametric dimension driven capabilities to the Power Surfacing freeform objects. You will be able to build your Power Surfacing models directly from exising SolidWorks® geometry.

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Power Surfacing provides SolidWorks® users with two primary workflows:


  1. Import Sub-D models from products such as Modo, 3DS Max, Blender, Z-Brush and Maya
  2. Make adjustments to the shape, surface grouping, and edge creasing of the imported objects
  3. Convert to SolidWorks® NURBS bodies then apply standard SolidWorks® features such as holes, bosses, fillets, shell, etc.
  4. Optionally export modified Sub-D models in a Sub-D compatible format (*.obj and *.fbx)


  1. Create initial Power Surfacing objects inside of SolidWorks® using a sketch as a reference
  2. Design the shape using the Power Surfacing tools provided inside of SolidWorks® environment
  3. Convert the shape to SolidWorks® NURBS body
  4. Apply standard SolidWorks® features such as holes, bosses, fillets, shell, etc. to the converted body
  5. Edit the Power Surface shape and the subsequent SolidWorks® Features get reapplied in most cases automatically without user intervention

Once the shape is designed with Power Surfacing, it is a single unified object, which can easily be modified in both subtle and significant ways without pulling apart the resulting NURBS surfaces. With Power Surfacing, design changes and creating design alternatives is a breeze.


Neither Sub-D (Subdivision Surface) modeling nor NURBS modeling can effectively solve all 3-D design problems. Each has strengths and weaknesses. Sub-D modeling is great at producing and modifying complex freeform / organic shapes with smooth surfaces. NURBS modeling is good at combining shapes via. Boolean and Feature operations, as well as refining shapes with operations like filleting, blending and face editing. We really see Power Surfacing as a novel and powerful unification piece between these two technologies. Being able to use both modeling paradigms together in the modeling process provides huge productivity advantages in both the design and revision process. With the ability to connect Power Surface Sub-D objects directly to existing Solidworks® objects and to update the Sub-D to correspond to history tree modifications, Power Surfacing essentially provides dimension driven Sub-D modeling. Power Surfacing freeform design combined with SolidWorks® parametric design provides SolidWorks® users with a groundbreaking Industrial Design toolkit.



  • Industrial Design
  • Ergonomics
  • Sporting goods & clothing
  • Toys
  • Character design
  • Powertools and other handheld devices
  • Jewelry
  • Cutlery
  • Furniture
  • Automotive
  • Art
  • Packaging
  • Robotics

Customer Stories

Customer Stories

HCL Technologies

HCL Technologies

HCL used SolidWorks CAD software to develop the DEEP CHOPPERS motorcycle concept.

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